THESE PACKS WILL ONLY WORK IN 3.95 or OPENITG

THE NOTESKINS IN THIS PACK _MUST_ REPLACE PREVIOUS VERSIONS OF NOTESKINS WITH THE SAME NAME.
They would be the noteskins you got with UKSRT3. They've been updated so that they're less memory intensive.

REGARDING THE GREEN BUTTON:
The green button will instantly end songs in some themes.
Go in your theme metrics and CTRL+F for all instances of "GiveUpTime", and change this to something sensible like 2 seconds.
If it's not in metrics, go into OpenITG/Data/StepMania.ini and change the GiveUpTime here.

If you're updating old versions of these files, use StepMania.ini to turn FastLoad to 0, otherwise the changes won't be reloaded...

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==========================U K S R T 5=================================
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Most of these files SHOULD BE played in 2 player MARATHON/COURSE mode.

THIS PACK WILL ONLY WORK IN 3.95 or OPENITG

Regarding the Mawaru:
If you want to play this outside of course mode, the minigames won't work if a noteskin ending with -cmd is not selected.
You can replace one of your existing noteskins with for example, the "cel-cmd-notweens" noteskin from the pack.
Otherwise just play in course mode.

In order for P1 and P2 to have different charts in Return to Mars (Stage 5), the players
must play on different course difficulties.
However, since some combinations may be literally impossible to dodge, you may choose to have both players play the
same difficulty to read each other's sides.
Alternatively, this stage can be played in single player to no detrimental effect.

Players 1 and 2 MUST play on the SAME difficulty in GLITTER (Stage 4) otherwise the course becomes a mess.

The GREEN BUTTON will replace the PSX controllers in these courses.

FairHallow 3D will be released on its own as a standalone file.
If you don't know what that is, don't worry.

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==========================U K S R T 4=================================
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Most of these files SHOULD BE played in 2 player MARATHON/COURSE mode.

THIS PACK WILL ONLY WORK IN 3.95 or OPENITG

Boreas requires P1 to be playing regular and P2 to be playing intense (difficulty) IN COURSE MODE.

IN STAGE 3:
For whatever goddamn reason, like half of your characters' inputs simply won't animate :/
The steps are being judged nonetheless.

FOR STAGE 2:
In order to get the coin sound/scoring to work.
Note it's just for the coins in the "chart" section after the minigame,
so if you don't care about that, it doesn't matter and you can ignore this part of the guide.
The minigame section will work fine regardless of SM/OITG.

	0. YOU MUST BE USING OPENITG for the chart coin counting, and not StepMania 3.95 or other variants.
		If you aren't, the coins in the chart section cannot be counted.

	1. Go into your theme's sounds folder
	( Themes/<themename>/Sounds )

	2. Rename "Player Mine" to "HitMine"
	
	3. Add in the "HitCoin" sound from the "Songs/UKSRT4/0. Goodies/coin" folder.
	
	4. Copy the "Player Mine" redir file from "Songs/UKSRT4/0. Goodies/coin" into "Themes/<themename>/Sounds"
	
	5. Go into "Themes/<themename>/BGAnimations"
	
	6. If there is not a folder called "ScreenGameplay underlay" (or an XML file called "ScreenGameplay underlay"), create one and go to step 7A.
		If there is, go inside it and go to step 7B.
		
	7A. Copy the "default" xml file from "0. Goodies/coin" into "Themes/<themename>/BGAnimations/ScreenGameplay underlay".
		Go to step 8.
	
	7B. Add the contents of the "Songs/UKSRT4/0. Goodies/coin/default" xml file to the existing xml file that is either inside or representing the folder.
		Go to step 8.
	
	8. Play.